[폐강] 3Ds Max 2020 오브젝트 기초 모델링
1강 [이론] Viewport 화면제어 및 UI 세팅
차시 학습: 0/4
O3KA01_01_Hotkey and UI (1)
O3KA03_01 modifier의 이해
O3KA03_02 Editable polygon 과 Editpoly
O3KA03_03 Editable polygon Sub_object Selection
O3KA03_04 polygon 구성요령
O3KA03_05 Editable polygon 편집기능 (1)
O3KA03_05 Editable polygon 편집기능 (2)
O3KA03_05 Editable polygon 편집기능 (3)
O3KA03_05 Editable polygon 편집기능 (4)
O3KA03_05 Editable polygon 편집기능 (5)
O3KA03_06 Editable polygon 기능연습(1)
O3KA03_06 Editable Polygon 기능연습(2)
O3KA03_06 Editable Polygon 기능연습(3)
O3KA03_06 Editable Polygon 기능연습(4)
O3KA03_07 Mirror와 Symmetry
O3KA03_07 Snap의 활용
O3KA03_08 PolyTool 기능학습
O3KA03_09 Subdivide modeling
O3KA04_01 Reference Image Setting
O3KA04_02 Base Body Modeling
O3KA04_03 Shell modeling
O3KA04_04 Subdivide Modeling
O3KA04_05 Create shape from Selection
O3KA04_06 Helix and Detail (1)
O3KA04_06 Helix and Detail (2)
O3KA04_07 3kinds of Copies
O3KA04_08 Spacing tool
O3KA04_09 Select by Category
O3KA04_10 Edge Build Theory
O3KA04_11 Rudder blade modeling
O3KA04_12 useful scripts (1)
O3KA04_12 useful scripts (2)
O3KA04_13 (1) FFD Modifier
O3KA04_13 (2) Name Selection
O3KA04_14 Make Holes
O3KA04_15 Cannon modeling
O3KA04_16 Link Feature
O3KA04_17 Curved modeling (1)
O3KA04_17 Curved modeling (2)
O3KA04_17 Curved modeling (3)
O3KA04_18 Edge Build Technique
O3KA04_19_1 Mast modeling (1)
O3KA04_19_2 Mast modeling (2)
O3KA04_20 Net modeling
O3KA04_21 Rope modeling
O3KA04_22 Cabin modeling
O3KA04_23 Detail modeling
O3KA04_24 Finals
O3KA05_00 Renderer의 종류
O3KA05_01 Scanline Lighting (1)
O3KA05_01 Scanline Lighting (2)
O3KA05_02 UVW and Unwrap
O3KA05_03 UVW mapping & Map Channel
O3KA05_04 Material ID
O3KA05_05 Unwrap (1)
O3KA05_05 Unwrap (2)
O3KA05_05 Unwrap (3)
O3KA05_05 Unwrap Exercise
O3KA05_06 Material Editor and Texture 관리
O3KA05_07 Mat.Para (1) Diffuse, Self Illumination
O3KA05_07 Mat.Para (2) Specular, Glossness, Opacity
O3KA05_07 Mat.Para (3) Bump,Normal
O3KA05_07 Mat.Para (4) Reflection Refraction
O3KA05_07 Mat.Para (5) Displace map
O3KA05_08 Material Composit (1)_Viewport Layout
O3KA05_07 Mat.Para (6) Material Wrap Up
O3KA05_08 Material Composit (2)_Scratch Teapot
O3KA05_08 Material Composit (3)_Mountain and River (1)
O3KA05_08 Material Composit (3)_Mountain and River (2)
O3KA06_01 V ray Render setting
O3KA06_02 V ray Scene setting
O3KA06_03 V ray Lighting setting
O3KA06_04 V ray materials (1)
O3KA06_04 V ray materials (2)
O3KA06_04 V ray materials (4)
O3KA06_04 V ray materials (5)
O3KA06_05 V ray Mat. Composit
O3KA06_06 Tree and Leaves Modeling (1)
O3KA06_06 Tree and Leaves Modeling (2)
O3KA06_07 V ary material Ocean
O3KA03_01 modifier의 이해
15:47
O3KA03_02 Editable polygon 과 Editpoly
18:30
O3KA03_03 Editable polygon Sub_object Selection
18:00
O3KA03_04 polygon 구성요령
21:09
O3KA03_05 Editable polygon 편집기능 (1)
18:33
O3KA03_05 Editable polygon 편집기능 (2)
17:42
O3KA03_05 Editable polygon 편집기능 (3)
12:31
O3KA03_05 Editable polygon 편집기능 (4)
15:54
O3KA03_05 Editable polygon 편집기능 (5)
8:09
O3KA03_06 Editable polygon 기능연습(1)
27:40
O3KA03_06 Editable Polygon 기능연습(2)
14:31
O3KA03_06 Editable Polygon 기능연습(3)
10:17
O3KA03_06 Editable Polygon 기능연습(4)
27:24
O3KA03_07 Mirror와 Symmetry
6:35
O3KA03_07 Snap의 활용
10:13
O3KA03_08 PolyTool 기능학습
20:24
O3KA03_09 Subdivide modeling
12:21
O3KA04_01 Reference Image Setting
16:33
O3KA04_02 Base Body Modeling
16:15
O3KA04_03 Shell modeling
19:45
O3KA04_04 Subdivide Modeling
20:20
O3KA04_05 Create shape from Selection
15:49
O3KA04_06 Helix and Detail (1)
17:30
O3KA04_06 Helix and Detail (2)
10:51
O3KA04_07 3kinds of Copies
14:58
O3KA04_08 Spacing tool
13:03
O3KA04_09 Select by Category
15:20
O3KA04_10 Edge Build Theory
20:55
O3KA04_11 Rudder blade modeling
25:43
O3KA04_12 useful scripts (1)
12:54
O3KA04_12 useful scripts (2)
19:14
O3KA04_13 (1) FFD Modifier
15:28
O3KA04_13 (2) Name Selection
14:48
O3KA04_14 Make Holes
24:07
O3KA04_15 Cannon modeling
16:44
O3KA04_16 Link Feature
21:55
O3KA04_17 Curved modeling (1)
14:58
O3KA04_17 Curved modeling (2)
14:54
O3KA04_17 Curved modeling (3)
17:55
O3KA04_18 Edge Build Technique
27:11
O3KA04_19_1 Mast modeling (1)
21:23
O3KA04_19_2 Mast modeling (2)
18:13
O3KA04_20 Net modeling
18:41
O3KA04_21 Rope modeling
17:26
O3KA04_22 Cabin modeling
18:12
O3KA04_23 Detail modeling
24:21
O3KA04_24 Finals
24:39
O3KA05_00 Renderer의 종류
13:01
O3KA05_01 Scanline Lighting (1)
23:05
O3KA05_01 Scanline Lighting (2)
18:45
O3KA05_02 UVW and Unwrap
27:41
O3KA05_03 UVW mapping & Map Channel
21:07
O3KA05_04 Material ID
17:05
O3KA05_05 Unwrap (1)
19:27
O3KA05_05 Unwrap (2)
15:49
O3KA05_05 Unwrap (3)
15:24
O3KA05_05 Unwrap Exercise
24:39
O3KA05_06 Material Editor and Texture 관리
24:55
O3KA05_07 Mat.Para (1) Diffuse, Self Illumination
22:03
O3KA05_07 Mat.Para (2) Specular, Glossness, Opacity
21:54
O3KA05_07 Mat.Para (3) Bump,Normal
20:38
O3KA05_07 Mat.Para (4) Reflection Refraction
20:10
O3KA05_07 Mat.Para (5) Displace map
18:45
O3KA05_08 Material Composit (1)_Viewport Layout
17:46
O3KA05_07 Mat.Para (6) Material Wrap Up
15:31
O3KA05_08 Material Composit (2)_Scratch Teapot
29:35
O3KA05_08 Material Composit (3)_Mountain and River (1)
36:15
O3KA05_08 Material Composit (3)_Mountain and River (2)
33:31
O3KA06_01 V ray Render setting
12:10
O3KA06_02 V ray Scene setting
15:23
O3KA06_03 V ray Lighting setting
14:20
O3KA06_04 V ray materials (1)
22:41
O3KA06_04 V ray materials (2)
19:02
O3KA06_04 V ray materials (4)
24:06
O3KA06_04 V ray materials (5)
21:46
O3KA06_05 V ray Mat. Composit
21:20
O3KA06_06 Tree and Leaves Modeling (1)
26:31
O3KA06_06 Tree and Leaves Modeling (2)
20:47
O3KA06_07 V ary material Ocean
13:09
