강사소개
목마하임(MokmaHeim) 강민수
3D CG를 취미로 하는 사람입니다.
정보가 많지 않던 시절 힘들게 배운 지식을 기반으로 지금 배우시는 분들께
조금이나마 보탬이 되고자 강의 제작을 하게되었습니다 🙂
강사 포트폴리오
강의 예시 이미지
강의소개
<본 강의는 3Ds MAX 2020 버전으로 진행됩니다>
3d max 2020 30일 평가판 다운로드 링크
강의 구성
강의자료 | |||
[강의자료]게임_강민수_3dsmax 기초 | 00:00:00 | ||
1강 [이론] Viewport 화면제어 및 UI 세팅 | |||
Chapter_01_01_Hotkey and UI (1) | 00:14:26 | ||
Chapter_01_01_Hotkey and UI (2) | 00:18:46 | ||
Chapter_01_02_Viewport Control (1) | 00:17:49 | ||
Chapter_01_02_Viewport Control (2) | 00:13:38 | ||
2강 [이론] 좌표축의 이해 | |||
Chapter_02_01_오브젝트의 생성 및 종류 | 00:13:53 | ||
Chapter_02_02 좌표축의 이해 1 | 00:16:10 | ||
Chapter_02_02 좌표축의 이해 2 | 00:14:36 | ||
Chapter_02_02 좌표축의 이해 3 | 00:19:46 | ||
Chapter_02_03_Transform Tool box | 00:17:13 | ||
3강 [실습] Editable Polygon 편집 | |||
Chapter_03_01 modifier의 이해 | 00:15:47 | ||
Chapter_03_02 Editable polygon 과 Editpoly | 00:18:31 | ||
Chapter_03_03 Editable polygon Sub_object Selection | 00:18:01 | ||
Chapter_03_04 polygon 구성요령 | 00:21:09 | ||
Chapter_03_05 Editable polygon 편집기능 (1) | 00:18:34 | ||
Chapter_03_05 Editable polygon 편집기능 (2) | 00:17:43 | ||
Chapter_03_05 Editable polygon 편집기능 (3) | 00:12:31 | ||
Chapter_03_05 Editable polygon 편집기능 (4) | 00:15:54 | ||
Chapter_03_05 Editable polygon 편집기능 (5) | 00:08:10 | ||
Chapter_03_06 Editable polygon 기능연습(1) | 00:27:41 | ||
Chapter_03_06 Editable Polygon 기능연습(2) | 00:14:31 | ||
Chapter_03_06 Editable Polygon 기능연습(3) | 00:10:18 | ||
Chapter_03_06 Editable Polygon 기능연습(4) | 00:27:25 | ||
Chapter_03_07 Mirror와 Symmetry | 00:06:36 | ||
Chapter_03_07 Snap의 활용 | 00:10:13 | ||
Chapter_03_08 PolyTool 기능학습 | 00:20:24 | ||
Chapter_03_09 Subdivide modeling | 00:12:21 | ||
4강 [실습] GoingMerry호 Modeling | |||
Chapter_04_01 Reference Image Setting | 00:16:33 | ||
Chapter_04_02 Base Body Modeling | 00:16:16 | ||
Chapter_04_03 Shell modeling | 00:19:45 | ||
Chapter_04_04 Subdivide Modeling | 00:20:21 | ||
Chapter_04_05 Create shape from Selection | 00:15:50 | ||
Chapter_04_06 Helix and Detail (1) | 00:17:31 | ||
Chapter_04_06 Helix and Detail (2) | 00:10:51 | ||
Chapter_04_07 3kinds of Copies | 00:14:58 | ||
Chapter_04_08 Spacing tool | 00:13:03 | ||
Chapter_04_09 Select by Category | 00:15:20 | ||
Chapter_04_10 Edge Build Theory | 00:20:55 | ||
Chapter_04_11 Rudder blade modeling | 00:25:43 | ||
Chapter_04_12 useful scripts (1) | 00:12:54 | ||
Chapter_04_12 useful scripts (2) | 00:19:15 | ||
Chapter_04_13 (1) FFD Modifier | 00:15:29 | ||
Chapter_04_13 (2) Name Selection | 00:14:49 | ||
Chapter_04_14 Make Holes | 00:24:07 | ||
Chapter_04_15 Cannon modeling | 00:16:44 | ||
Chapter_04_16 Link Feature | 00:21:55 | ||
Chapter_04_17 Curved modeling (1) | 00:14:58 | ||
Chapter_04_17 Curved modeling (2) | 00:14:55 | ||
Chapter_04_17 Curved modeling (3) | 00:17:55 | ||
Chapter_04_18 Edge Build Technique | 00:27:11 | ||
Chapter_04_19_1 Mast modeling (1) | 00:21:24 | ||
Chapter_04_19_2 Mast modeling (2) | 00:18:14 | ||
Chapter_04_20 Net modeling | 00:18:42 | ||
Chapter_04_21 Rope modeling | 00:17:26 | ||
Chapter_04_22 Cabin modeling | 00:18:12 | ||
Chapter_04_23 Detail modeling | 00:24:21 | ||
Chapter_04_24 Finals | 00:24:40 | ||
5강 [이론] Material과 Texture 입문 | |||
Chapter_05_00 Renderer의 종류 | 00:13:01 | ||
Chapter_05_01 Scanline Lighting (1) | 00:23:05 | ||
Chapter_05_01 Scanline Lighting (2) | 00:18:46 | ||
Chapter_05_02 UVW and Unwrap | 00:24:22 | ||
Chapter_05_03 UVW mapping & Map Channel | 00:21:07 | ||
Chapter_05_04 Material ID | 00:17:05 | ||
Chapter_05_05 Unwrap (1) | 00:19:27 | ||
Chapter_05_05 Unwrap (2) | 00:15:49 | ||
Chapter_05_05 Unwrap (3) | 00:15:24 | ||
Chapter_05_05 Unwrap Exercise | 00:24:39 | ||
Chapter_05_06 Material Editor and Texture 관리 | 00:24:55 | ||
Chapter_05_07 Mat.Para (1) Diffuse, Self Illumination | 00:22:03 | ||
Chapter_05_07 Mat.Para (2) Specular, Glossness, Opacity | 00:21:54 | ||
Chapter_05_07 Mat.Para (3) Bump,Normal | 00:20:39 | ||
Chapter_05_07 Mat.Para (4) Reflection Refraction | 00:20:10 | ||
Chapter_05_07 Mat.Para (5) Displace map | 00:18:46 | ||
Chapter_05_07 Mat.Para (6) Material Wrap Up | 00:15:32 | ||
Chapter_05_08 Material Composit (1)_Viewport Layout | 00:17:46 | ||
Chapter_05_08 Material Composit (2)_Scratch Teapot | 00:29:35 | ||
Chapter_05_08 Material Composit (3)_Mountain and River (1) | 00:36:15 | ||
Chapter_05_08 Material Composit (3)_Mountain and River (2) | 00:33:31 | ||
6강 [이론] V ray Render 입문(Basic) | |||
Chapter_06_01 V ray Render setting | 00:12:11 | ||
Chapter_06_02 V ray Scene setting | 00:15:24 | ||
Chapter_06_03 V ray Lighting setting | 00:14:21 | ||
Chapter_06_04 V ray materials (1) | 00:22:41 | ||
Chapter_06_04 V ray materials (2) | 00:19:03 | ||
Chapter_06_04 V ray materials (3) | 00:24:06 | ||
Chapter_06_04 V ray materials (4) | 00:21:47 | ||
Chapter_06_05 V ray Mat. Composit | 00:21:21 | ||
Chapter_06_06 Tree and Leaves Modeling (1) | 00:26:32 | ||
Chapter_06_06 Tree and Leaves Modeling (2) | 00:20:47 | ||
Chapter_06_07 V ary material Ocean | 00:13:09 | ||
7강 [실습] 주요 모델링 기법 보강 | |||
Chapter_07_01 Array (Pattern modeling) | 00:09:56 | ||
Chapter_07_02 Boolean Modeling | 00:24:09 | ||
Chapter_07_03 Line modeling | 00:33:00 | ||
Chapter_07_04 Modeling Management | 00:21:52 | ||
Chapter_07_05 Edge Edit Function Summary | 00:51:35 | ||
8강 [이론] 텍스쳐 제작 (Render to Texture) | |||
Chapter_08_01 Render to Texture | 00:18:46 | ||
Chapter_08_02 RTT No projection (1) | 00:21:21 | ||
Chapter_08_02 RTT No projection (2) | 00:16:47 | ||
Chapter_08_03 RTT Projection (1) | 00:29:47 | ||
Chapter_08_03 RTT Projection (2) | 00:19:53 | ||
Chapter_08_03 RTT Projection (3) | 00:21:16 | ||
Chapter_08_03 RTT Projection (4) | 00:14:09 | ||
Chapter_08_04 Data Channel | 00:17:43 | ||
9강 [총정리] GoingMerry호 완성 | |||
Chapter_09_01 GM Unwrap (1) | 00:29:41 | ||
Chapter_09_01 GM Unwrap (2) | 00:27:25 | ||
Chapter_09_02 Assign Material (1) | 00:25:17 | ||
Chapter_09_02 Assign Material (2) | 00:25:37 | ||
Chapter_09_03 Render to Texture | 00:24:39 | ||
Chapter_09_04 Texture setting | 00:38:12 | ||
Chapter_09_05 Wrap up | 00:20:15 |
3ds max를 제대로 배우고 싶으신분들께 추천드립니다
폴리곤 모델링의 원리부터 3dsmax의 최신 모델링 기법을 알고싶은분들에게 추천드립니다.
게임 에니메이션을 공부하시는 분들이 들으시면 괜찮을꺼구요.
인테리어나 건축을 하시면서 모델링의 원리가 궁금하시면 꼭 배워보시는것을 추천드립니다.
맥스의 전반적인 개념과원리 vray,unwrap,materia 재질l까지 다루기 떄문에
믿고보셔도 후회하지 않는 양질의 수업입니다.
잘 배웠습니다.